Devlog 7/14/19


With the reality of game development, there really hadn't been much exciting features being added to the game in the last week. I've recently contracted a friend of mine, LightSpiritDev, to make the soundtrack for the game.  As this is my first big project and first big financial risk, I am both excited and scared.

Otherwise with the game itself, I've been working on some visual polish. The collectable items sparkle before they are collected, the important relics are slightly enlarged to demonstrate their importance and I actually finished the graphics for all the augmentations, adhering to a mostly samey visual design. Also, I've been working with the weather effects of the game, basically the fog, rain, spores, ect. to make them more visually appealing.

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